Week one has been a quiet one, as I expect some weeks to follow will be too. Although the first gig is a fact: I’m working on a series of cartoons to accompany the thesis of a friend of a friend. They’re fun to draw and don’t take a lot of time, so it’s a good way to start.
After watching Star Trek First Contact again an idea for a scifi story popped into my head, tentatively named ‘Deck 5. I’m not sure yet whether it should be a game or a comic, but I like where it is headed. I will continue to explore it further with my bro Ralph who has a penchant for these kinds of stories.
On tuesday I met with Niels ‘t Hooft (ka-pow, pingback) to chat about narrative games and the craft of being a freelancer. After that we visited Digital Dreams to take a look at Metrico, a very intruiging game that uses inforgraphics as platforming puzzles, really smart and cool. It also gave me a chance to wonder what the hell Sony was thinking with that PS Vita UI…
After that I drew some things here and there which you can see below this post. On Friday I visited the Human Adventure expo by NASA with my family and witnessed all facets of the museum experience at once, as my dad and his friend are super knowledgeable about this stuff and the rest is not really, right down to my cousin who just wanted to press some buttons. Had a good conversation with my uncle about the absence of an engaging narrative in most museums.
Other than that I’ve mostly been surrounding myself with media to extract inspiration from. I’ve watched more movies this week than the past 3 months I think, a lot of them scifi, and I dove into Fallout New Vegas, which I was initially not too excited to look at or play with, but some great mods helped me get past that so I could get to the masterful Bethesda/Obsidian storytelling which has engrossed me once again.
Funny enough the best quest so far was one that was unmarked, so it had no tell-tale markers to tell me exactly what’s what. It was the story of Vault 11, a shining example of environmental storytelling without any real reward other than knowing what had happened in the depths of that Vault, which turned out more satisfying than any old XP boost or weapon upgrade. Something to remember.