This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.
Week 28 was a short week in which not a whole lot of interesting work stuff happened. I basically continued working on what I had worked on the week before, and visited Game Oven again on thursday. I also started playing Broken Age which I was initially not raring to try until talking to Niels ‘t Hooft enthused me about it, and I finished Shay’s story in one sitting and loved it.
That weekend I spent on the island of Texel with my girlfriend. I turned off my phone and it’s funny how you don’t realize how much email you get until you come back to a whole stack of it after a few disconnected days.
This past week has basically been more of the same. Off-stage has sadly slipped between the cracks so I’m letting that be for a bit while I figure out how to wrap up its second chapter. I finished the mockups for the grant application for Niels’ Ninja Gimmick Girl 2.0. It was fun to take a dive back into old E3 culture and where I came from as a games enthusiast, and I learned a lot about interface design and working with Apple’s design vision of iOS 7.
Unity continues to work against me but making a full game with it feels ever closer.