Week 38

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.

Woops, almost forgot to write a blogpost about last week, that’s how absorbed I’ve been in my work. That must be a good sign, right?

Since I’ve gone indie I’ve been looking for a project that could get me genuinely excited to work on it every day, and I think I finally found it. Not that I disliked what I did inbetween but I had to pass through a Valley Of The Shadows type deal I think where everything felt derivative or lacking zest. Sometimes I still feel a pang of worry about that but then I remind myself I don’t have time for that nonsense because game needs to be made, and I get back to work.

And so far I’m running on schedule very nicely. Instead of planning out the entire project in advance and potentially overwhelming myself I’ve taken to planning out just the month up ahead, setting milestones every friday and generally living from day to day, and it’s working out well. I have a folder with a fuckton of research into style, history, context, culture, mythology and whatnot, a bunch of concept art and an almost entirely fleshed-out story. And even a fancy parallax scrolling prototype. Once I’m done typing this I’m moving on to prototypting the dialogue system.

I’m not ready to share too much info about this project yet, that will happen soon, and I plan to blog more about the development here in the future, but if you run into me in real life feel free to ask and I’ll talk your ear off about it.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s