Week 41

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.

Week 41 was a beacon of productivity. My body tried to slow me down on tuesday when I started feeling like I was getting sick, muscle pain and nausea. But I refused to give in and by the next morning after a nice fever dream I was fine again and ready to keep going.

I worked through most of the graphics I need for the May 15th demo of my game; at least the essential gameplay stuff like characters and backgrounds. I plan to spend the final days of next week filling it up with extra stuff like menu graphics and animations. I got a little ambitious with the size of my textures which resulted in the display drive crashing when the game was running! I think it couldn’t handle all this HEAT. It’s fine now.

This week will be all about the gameplay programming. I have the parts to make the whole, I just need to plug in a load of dialogue. I already did some inital work on that during last week to set up cameras and triggers and all that, so it helps to have the grunt work out of the way.

Near the end of the week I also snagged a new freelance job, so at least once I’m done with the demo a little money will be coming in again, that’s a consoling thought.

Maybe the most thankful job I did this week was planting a forest made up of prefab trees. I wanted the rees in the background to animate, so going with single trees was the best solution, which also reduces strain on the processor since it only needs to load in one tree and duplicate it. Then I wrote a script that offsets each animation so they don’t all sway at once, and voila, a beautiful forest ready to go!

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