This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.
Amidst calling plumbers and garages and landlords, I returned to porting my Fawlty Towers game to Unity. An update in the Adventure Creator package made it much easier to work with the built-in Unity 2D stuff – especially the Polygonal navmesh feature, which allows me to map out where the characters can walk by drawing a shape, a galactic improvement over using a bunch of rectangular to map out the area.
Navmesh rectangles vs a polygonal navmesh:
The sensible thing to do would be perhaps to work more on Black Feather Forest (which I did do some GUI design for), but seeing the Monty Python Ministry of Silly Walks game appear in the App Store, with narration by John Cleese (meaning he condones it) made me hopeful he might look kindly upon my Fawlty Towers game aswell, so I felt the breeze of my attention go in that direction presently. Also because the scope of that game is so compact that it could realistically be finished in a sprint or two.
I also completed Wolfenstein The New Order which is rad.