Week 60

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

I hit a bit of a funk last week, which made me realize I haven’t quite gotten past the GamerGate thing yet. I was simply curating my game’s existing content like some kind of digital janitor instead of making new content. It somehow had me scared a little, which I realize is bullshit and I should get started on it again, but my mind was not ready yet. In fact it was actively distracting me whenever I tried to focus. To help ease myself back in I unfollowed a bunch of people on twitter who keep discussing it, and followed some new people who just talk about the cool things they are making. My feed is a safe place again.

Discontent with my malaise I decided to go work at Seats2Meet at Utrecht CS the next day, on everything that was not related to The Game. It was pretty amazing. I fired up Photoshop and worked on a new page of Off-Stage, which has been in limbo for far too long. Great designs flowed right out of my pen and I got excited. Expect that soon.

sdg

I also played through Lili Child of Geos. It is out now on PC, and is vastly improved over the iOS version which I never got into. It looks absolutely amazing and is a joy to play with lots of fun characters and things to collect and discover. Really looking forward to Bitmonster’s next game.

Over the weekend I helped my girlfriend sell some of her art on a market in Den Bosch. It reminded me that illustration is cool and I should do more of it.

Next week: who even knows.

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