Week 65

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

Another week of battling the flu, though by the end of the week I conquered it and got back to work.

On wednesday I dragged myself out the door to have lunch with Richard Ram about him possibly doing the audio for Black Feather Forest. Richard is a cool guy and I think we were on the same page regarding what the soundtrack should be, and we were even wearing the same shirt, so clearly he is a man of taste. So I think we could work together well when the time comes to get started on the audio, somewhere around the end of the year. Richard is currently still working on the audio for Penarium, made by my friends over at Self Made Miracle.

Safely back in my quarantine zone I got to work on the proposal for the possible investor. Luckily I had a design document ready that I only needed to strip some irrelevant parts out of, and I had a solid demo, so all I needed was one bugfix and a rough estimation of the budget. I think I kept it pretty reasonable, so we’ll see how it goes once they get back to me.

Once I felt good enough to do some real work again I drew a few cartoons for dutch news site Fresh. They had an open call for illustrators and they liked my work so from now on I’ll be drawing some news-related spot illustration for them every week. You can check that out here (if you’re dutch).

I also tinkered with different materials for my sprites in BlaFF following a suggestion on the Adventure Creator forum. It allows me to tint my characters, which will be useful in later scenes where it’s dark or where there are hard shadows that the characters travel through. The effect is subtle but I like it. I might hit up SpriteLamp at a later stage to really make the lighting dynamic.

spriteshading

I’ve taken to the abbreviation BlaFF now, as BFF reminded me too much of, well, the term BFF, and having the ‘la’ in there makes it sound more like the full title – but maybe like you were slurring it ha. What do you think?

Inbetween I also made good progress in Alien Isolation, and I checked out A Golden Wake by Grundislav Games, a cool retro adventure game that pushes my 1920’s-loving button pretty hard.

Next week: plotting out the plot, one scene at a time, in Twine.

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