Week 113 – Snap back to reality

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

Last week I returned from vacation to find a bunch of things I had to do had accumulated. Eventually I spent most of my time on the final sprint for the Vrije Vogels game, culminating in me going to the Hubbub office at 5 pm on a friday to work out the last few bugs before the deadline. It was fun though, having everyone in the (virtual) office and punching out the last few things, improving things for a few hours and seeing it all come together. Especially marking off everything on the todo list was a satisfying way to start the weekend.

Inbetween I did some logo sketches for a client in the UK I had worked with previously, and I added a few things to the lighthouse keeper game, with the intent of showing it off at friday night’s PlayDev meetup. Eventually I couldn’t attend due to the aforementioned crunchtime, but working on it was nice, it’s been on the backburner for too long.

Over the weekend I finally finished The Witcher 3 with over 100 hours on the clock, and immediately moved on to MGS V, which I expect will eat my free time in a similar amount.

Next week: more interviews and working at the university.

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