When you’re making games on your own, finishing a project is already a pretty big milestone. But chances are you had to cut some corners to get it done. There are usually a few features that fall by the wayside depending on time, energy, or technical complexity. But how do you decide to either write off those ideas or keep them stored away for a potential version 2.0?
Since Reconquista was my first 3D game, I had to cut a lot of corners, so when I finished v1.0 I did not feel fulfilled. There wasn’t much to do outside of make a beeline for the temple, and the enemy AI was pretty rudimentary – it didn’t really reward exploration or experimentation. So when I released the game, I knew that I would someday revisit the game design. And I did.

I came back for three reasons; I wanted to:
