Horror is a strange genre. You either hate it, or you love it but secretly hate it but actually love it. I am still trying to figure out why people willingly explore dark forests, or, for the same thrill minus the danger of personal harm, watch scary movies or play scary games. I am one of those people. And if you are like me, you are going to love Amnesia: The Dark Descent.
I’ve been a fan of Frictional Games ever since I played their 2006 tech demo for Penumbra. What they brought to the table was an entirely new way to interact with the game environment. No longer would you have to press E to open a door, no, you could grab hold of the door with your mouse and open it just as fast or as slow as you wanted. And these physics applied to all objects in the game world. Rummaging through desk drawers was never so immersive.
Back then it was already impressive, but FG has polished the hell out of their system for their latest game Amnesia: The Dark Descent. But what is perhaps more impressive and easily overlooked is how they created an incredible sense of self within the game world, arguably making this one of the best horror games out there.
I could describe the experience to you but I think the best way is to just experience it for yourself.
As another fan said, it is amazing that a Warner Brothers-backed game like FEAR can be so utterly outclassed by this small studio from Sweden.
So please, go and give these guys money.