Hedgeblog

Hedgeblog

The ramblings of illustrator and game developer Hedgefield

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  • Listen and learn

    Music can be a great tool to find inspiration.

    I often get ‘visions’ of scenes or stories when I’m listening to music, and I’ve heard others say the same. Like I know what would go good with this music, visually speaking. It’s like music triggers your mind to pierce through the mist in the back of your head and offer you a glimpse of what could be.

    In his book The War on Art, Steven Pressfield describes inspiration as something ever-present around us, inconspicuous to the untrained eye (or ear). Only those skilled in the craft can pluck it out of the air and shape it into something extraordinary. They’re not yet finished product by any means, just concepts and ideas that could become something more in the right hands.
    I like that metaphor, mysticism aside. You could argue this is an almost religious approach to something as ‘simple’ as creativity, but it’s comforting in a way, looking at inspiration as something ethereal that is always there for the taking -under the right circumstances-.

    Ok, that was basically a roundabout way to justify talking about music on an art blog. Sure, music is art too, but not in my definition. Well, it is, but I mean when you say “art”, I think of illustrations. But that’s something for another time.

    My relationship with music is not like most I don’t think. Like I described above, music can strongly influence my mindset. Perhaps that is why I can appreciate so many varieties of music; I value songs primarily for the mood they evoke. Lyrics play a big part in this. While I can appreciate pop music songs if they happen to be well-written or because the melody ‘goes well’ with a certain mindset or activity, it’s not like I can relate much to tales of ‘bitches’ and ‘bling’ that you hear on MTV a lot these days.

    So I’ve been looking to less mainstream-ish artists. You’ve got the classics for the last century, but those get old(er) fast. So I’ve been exploring the indie scene. It’s a new generation of singer-songwriters who more often than not find fame via the Interwubs. I follow a few artists on YouTube, but the one who really turned me in this direction was Colbie Callait. She started out singing into her webcam on MySpace. I’m sure you’ve heard her song “Bubbly” many times on the radio or on some variation of MTV. It’s a very solid song, and the rest of her repetoire is pretty good. But tworecent favourites are Jamie Scott & the Town, and A Fine Frenzy.

    Jamie Scott is a British artist in the line of James Morisson, John Mayer, James Blunt, etc. It’s hard to describe, he writes very soulful, melancholical ballads that at times remind me strongly of Maroon 5.

    And then there’s A Fine Frenzy, aka 22-year-old Seattle-born self-taught singer-songwriter Alison Sudol (that enough prefixes for ya?). I am absolutely in love with her music. If you watch music channels, you’ve probably been bombarded with her new video for Almost Lover.

    Her music is often described as heartfelt and hypnotic, and I underwrite those connotations. She writes such profound, magical lyrics and evocative melodies. I was so enamored with this song I picked up her debut album, One Cell in the Sea, and I’ve been listening to it continuously the last few days. Just looking at the tracklisting is a treat. The songs are almost exactly what you’d imagine when you read their titles.

    When I started listening to the first track, titled Come On, Come Out, the sun just started shining in through my window as she sang

    Come on, come out
    The weather is warm
    A spot in the shade
    Away from it all
    Watching the sky
    Watching a painting coming to life
    Shifting and shaping
    Stopping the time
    Rushing, waiting
    Leave it behind
    It all goes passing by

    And I felt just like it was summer.

    Just wanted to put that out there.

    What’s also nice about these types of artists is that they are much more approachable. Alison is even on Twitter! They just seem much more ‘friendly’ that way, more earnest perhaps. They ‘made’ themselves. And for that they have my respect.

    I hope you enjoy these artists as much as I do and find some inspiration through their work.

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    February 18, 2008
  • Webcomic picks

    I’ve been reading Fleen recently, one of the most popular comic news sites. It’s a little sensationalist, as opposed to for example Journalista, but they have good content most of the time. It’s good to have a look around the scene sometimes at what other people are doing. I’ve discovered a few new webcomics that I really like through there. Maybe you will too.

    Dresden Codak
    Gorgeous art and layouts.

    Cat and Girl
    This is a very interesting strip, a little high-brow. It somehow reminds me of a sort of amalgam of Dilbert and Calvin and Hobbes.

    Sin Titulo
    Found this one on Fleen today. I’m in love with the art style. Very good.

    Scary Go Round
    My favourite new webcomics. Full of wacky antics and colourful characters. John Allison has a unique way with words.

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    February 10, 2008
  • Case in point

    I don’t know if it’s the season, or the upswing after a down period, but I’ve been working like crazy.

    I’ve got the last few comics in this dinerdate storyline planned out, they’ll be going up in the coming weeks before New Year. And for the 5 year anniversary come January, I’ve been working on a totally new site design. Well, the aesthetics will remain very similar, but it’ll all be running on a CMS, which means lots of sweet little features like rss feeds for the comic, post tagging, proper commenting on both the blog and the strip, etc, etc. I’m especially looking forward to having everything in one place, and being able to edit it all online on-the-fly.

    A little taste…

    And I had a massive brainwave about TMC this morning right before I was about to leave for college. It was like the pieces suddenly fit together. More on that soon!

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    December 3, 2007
  • Highs and lows

    Going to a design college is really fun, but it can also be hard on your ego.

    In high school you learn things you often know nothing or very little about for subjects you’re not particularly interested in. If you’re not very good at them, too bad. You just try hard enough to pass. But if you go to an art college (or music or whatever), you must already be proficient at it.

    It’s likely you only showed your work to family and friends so far, and they will never be objective in their opinions simply because they know you (unless you’re really, really bad I guess). So you go in feeling pretty confident, until you see what other people have produced. You start to wonder if you’re really as good as you thought. And then industry professionals start pointing out what you’re doing wrong. If you’re not confident in your own artistic abilities, this can be difficult to deal with. A large part of your identity is tied up in your work, so it being critisized can feel as a personal attack. The result?

    Self-doubt.

    You wonder why you’re really doing all this. You look at your work and you hate it, you say to yourself “I’ll never be as good as person X or Y”. All creative people go through this phase at one time or another. If they didn’t they wouldn’t be good artists. You need that self-doubt to become a better artist (or musician etc). Because if you think you crap gold, you’ll never improve. You always need something to strive for. You need people to come in and point out what you could be doing better. That doesn’t mean you are flawed. You’ve just got room for improvement, and I think that’s a great prospect. Think of all the things you’ll learn along the way!

    So if you’re feeling down about your work, the best thing you can do is give it a rest. Take a little break, go do something else, relax, unwind, forget about it for a few days. Thats often when the best ideas pop up. They can come out of nowhere, during the most trivial of tasks. Taking time off can get you to think of your work in a way you never had before, and come up with fresh new ideas that will get you excited all over again. These are often the times you will produce your greatest work. You may never be perfect, and nobody is, but if you never start, you’ll never get anywhere either.

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    December 2, 2007
  • Here it goes again

    Ahhh, we’re finally done with the first semester. Unfortunately the second one has already started. Our schedule is pretty wacked, we’re knee-deep in work and on Thursdays we’re on site till 9 PM. But we have good fun together so it’s not all bad. And there’s a Burger King like 15 minutes away.


    Hanging out in the Stardock.


    There’s even people using AGS here!


    Playing the UT3 multiplayer demo.

    The judgement week went really well. We had a few tests, and spent all Tuesday camped out in the college room, watching presentations. Some were really good, some…hmm, not so much.

    Our project was voted 3rd best! We got some chocolate, yay -.-. There were some things we didn’t account for, but we passed. We ended up molding it into a murder mystery called The Lombok Trials. The objective of the game was to gather clues and solve puzzles to find an extradigitalist (someone with 6 fingers) who can travel through time at 60 times normal speed… We had written some pretty elaborate lore for it.

    So now that all starts again. We’ve got things like storyboarding(yay!) and game theory (pitching concepts in English, yay), and we’re building a Duckhunt clone in Flash which is pretty fun. We keep busy.

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    November 12, 2007
  • Bad comics? No problem!

    There’s this new thing going on in webcomics land, where you draw 200 shitty strips.

    …Oh, you’re waiting for an explanation? Sorry, there is none. That’s what you get when two artists double dog dare each other on the interwubs.

    So here we goo! 1-6

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    November 2, 2007
  • I can has pictures?

    Short answer: Yes.

    I’ve been bringing my new Cybershot to school with me (as if lugging my heavy laptop around wasn’t enough), so I’m shooting snaps left and right. Here’s a little selection for your viewing displeasure(about the fact you didn’t go to a college as cool as THIS ONE!)

    These 3 are from introduction camp a few weeks ago. We had a great time hanging out,

    playing games,


    quaffing beverages and enjoying the ‘scenery’. And I even met the Dutch Hyde (That 70’s Show, dontchaknow) in the process.

    Here’s a few more snaps of my fellow students fooling around in our building.


    Working on our first project in a lounge corner.


    Arthur, Bram and Jesus(aka Marc) playing some Smash Melee.


    Class hanging out in the ‘stardock'(those XPS’es do kinda look like spaceships, don’t they?), waiting for the power to come back on after the second outing in half an hour…


    Paul and Eric demonstrating the classic Japanese schoolgirl pose.

    More coming soon.

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    September 19, 2007
  • What there is up

    I started the Game Design and Development course at the HKU college a few weeks ago. Frankly I can’t think of anything I’d like to be involved in more, and it’s been a blast so far. We’ve got a great group of creative minds and we get to think, talk, learn and play games all day. We get classes on all of that, and there’s a special room on ‘our’ floor with a couple of big sofas, some HDtv’s and a bunch of consoles to play games on. It doesn’t really feel like school at all!

    On Monday morning, we get lessons in seperating design and content, as you would with HTML and CSS, so we’re building a website this term; Tuesday’s is Project day, where we get together and storm some brains abut what interactive application we’ll be building; Wednesday we do some Research and afterwards a bit of Pixel Art; Thursday’s we get to sleep late and come in for some Coding and Art Class; and Friday we tackle Interaction Theory, which basically means doing fun experiments and looking at optical illusions and crazy designs with a man who looks strikingly much like a character I designed. Inbetween we run around town sometimes, and ofcourse play games, and that’s basically it!

    I’ll post some pictures soon.

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    September 17, 2007
  • Dinerdate concept art

    This is a little thing I whipped together after an idea I had for a panel in a future strip of Dinerdate.

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    July 18, 2007
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