The demo for Last Voyage of the Orlova has been running for two weeks in a corner of VondelCS, and in that time Unity Analytics has been quietly tracking some key events in the game. Here’s a quick breakdown of those numbers:
It’s hard to say exactly how many people played the game, but I know 107 made it through the first few minutes and fired up the lighthouse.
77 hopefuls then entered the derelict ship floating through the mist.
41 of them figured out how to open the engineering deck and end the lockdown.
35 then made it to the front deck and found the axe.
They swung that axe 708 times, altogether. Wowzers.
And finally, 23 hardcore problem-solvers made it to the end of the demo.
These numbers are pretty impressive considering it’s running on an unattended fully-functional windows machine in some cafe hallway, away from any kind of gaming expo context, and without any strong tutorial content. It also shows that I could do some stronger foreshadowing in certain areas, but it might as well be that people had to move on or weren’t invested enough to explore further.
All in all, I’m glad I added the analytics in last-minute.