Big reputation, big reputation

The first thing I watched on Netflix in 2019 was Taylor Swift’s Reputation tour. I loved 1989, but I hadn’t really checked out her newest album yet (or any other album), so: great excuse. And it reminded me why I like Taylor; the phenomenon around her has gotten immense, but in the center is still this genuine likeable person – who still genuinely loves what she does.

When I realized this, I had to draw the moment.

2018 recap

2018 has been a funny one. Even though it’s technically been a quiet year for Hedgefield lots has happened still.

Intern

For starters, I had my first intern! Kim Leunen from the HKU asked if she could intern with me for a few months, so every week we sat down and spent the day making games.

It was really refreshing to work with someone from the game world again. And like me, Kim started from illustration and now wanted to tell interactive stories, so our design vision was very similar.

We wrote a new concept from the ashes of Black Feather Forest, and built a prototype for her girlscout forest adventure game (a recurring theme in my career by now). I look forward to seeing what she creates.

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Inktober 2018 selection

I don’t usually get around to doing inktober, but this year I was doing a lot with my iPad Pro, so it was easier to roll into it. What helped me especially was not to try and do the prompts list, but just draw whatever was on my mind that day. If there is an emotion behind it, I find it’s easier to start drawing.

Hey Frank, isn’t that your horse?

godless

I’m enjoying Godless on Netflix a lot so far. Though as much as they market it as “it’s a western town full of women!”, it’s the small scenes with Jeff Daniels that steal the show. Like this one.

Klement backgrounds

I was looking at these excellent StevenĀ Universe backgrounds when I remembered a project I was working on a few years ago that I did some background sketches for. They show a school campus with Bauhaus and Fin De Ciecle influences in its architecture.

There’s something really cool about designing a location for games or animation. It’s different from static shots, you have to think about camera movement and making sure all the interactive things are visible at a good angle. My favorite thing is to account for the camera perspective changing when it pans around, so it seems a little more 3D than it is.

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