Week 14

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

I can keep this one short. Monday I did my Off-stage thing. Tuesday I worked at Game Oven again, and played a solid run of DayZ with a friend. Wednesday I got well sick. Thursday I got to see a beautiful part of Amsterdam and worked from the dining room table in Adriaan’s house because he was also sick. We also played the Stanley Parable together, which is GOOD though ironically I think the demo is even better (which I played afterwards). And friday was spent under the covers until ‘sushi+drawing’ night with some good friends, where we painted crazy things on household objects.

It’s fun to break out of established methods sometimes, I hardly ever draw anything on paper anymore, so taking a marker to a wooden box felt refreshingly visceral.

I’ve been thinking more about my scifi game idea this week – tentatively named “Deck 5” – after reading this killer article about narrative design which anyone interested in game storytelling should read. It made a few things click together and finally gave me the outline for the plot. I’m doing early concept art for it now, more on that soon.

Week 12

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an indie.

Inked another Off-stage page on Monday. The one for next week has been in the can for a while, so maybe I can start building up that buffer this week! I also tinkered with the wordpress/comicpress back-end to iron out some weird kinks that have been in the site design for too long. WordPress is fun, there are so many knobs to dial and settings to mess with, but you have to know what you’re doing because she can be cold and unforgiving if you mess something up.

On tuesday I went to have coffee with Adriaan and talk about his next project which I will have a role in defining the visual style. It’s a cool, ambitious and unique project – the sort of thing I like working on because it breaks out of the bounds of traditional games. And it’s nice to have a project with a paycheck lined up! I’m starting work on that this week. It’s also a nice opportunity to hang out at the Dutch Game Garden again, I’ve missed all those guys over there.

On wednesday I compiled all the blogsposts I wrote about my adventures with Ralph in zombie survival game DayZ into a nice concise pdf that you can find here. I read through them after I linked someone who was just getting into DayZ, and I had one of those ‘man this is actually pretty good’ moments, combined with a sudden fear of the blog ever going offline and all that content being lost in the intertubes, so I spent the afternoon compiling and editing it. Everything looks nicer in Helvetica Neue.

On thursday I finished some more mockups for Niels’ upcoming literary project. I’ve been doing a lot of experimenting lately with more abstract art styles, ditching the outlines, working with vectors. It doesn’t come naturally yet but I like what’s coming out so far. I’ve been neglecting my painting exercises lately (making the blog a bit of a barren waste aswell) so I want to get into those again this week.

The rest of the week I honestly didn’t do too much. Felt a bit uninspired. Hung out with my roommates. Watched the torrential rain batter down. Finished GTA V.