Week 21

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

Monday was once again the classic blogpost-offstage day. I’ve been letting the significance of that day as the start of the week slide, so I’m going to enforce it more as if that day is off-limits to anything else.

On tuesday I worked at Game Oven again and we’ve been zeroing in on the final visual look. Rami Ismael dropped by and concurred that it does in fact look quite rad. This week we’re announcing the game!

On wednesday I worked from home and in the evening took a friend to the special edition of De Mus, our weekly theatre cafe night, this time in the church at Waterloo square. Next to the music performances and interviews we also played folk games with Adriaan. Aside from a slightly rambunctious crowd it was a great night and these guys are destined for great things.

Thursday and friday I continued with creating assets for Gamesys. I’ve been doing more with interface design recently, something I’ve never really spent much time on, and I’m learning a lot. I’m still no UX designer but designing goodlooking and functional interfaces is enjoyable work.

At the end of the week I went to eat and see The Hobbit 2 with my old colleagues at Paladin Studios in The Hague. It was great catching up with them and they are working on something truly stunning coming out soon. The level of polish on that thing is amazing.

Week 13

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

On Monday I set up a new Off-stage page for publishing as I do each week. This one I had already drawn a few weeks ago so I was done quickly. Which freed up the rest of my afternoon to have coffee with Charlotte van Grunsven, an up-and-coming game designer with whom it turns out I share a lot of views on design and inspiration.

On tuesdaymorning I met up with blogger and new media specialist Anke Hans, who like me recently dove into the exciting and terrifying world of working for yourself. We shared tips and ideas and had a good laugh about the fact that neither of us is really making any money yet.
Afterwards I started work on a project with Game Oven, and it was fun to hang out in their office and be part of a team, although I did miss my home office after a few days. Being in the Dutch Game Garden building also gave me an opportunity to catch up with my old internship collegues at Monkeybizniz, which may yield some new business in the near future aswell. All in all I think this was the first week I felt good and confident about my decision to go at it as an indie.

Wednesdaynight me and Adriaan went to our usual wednesday evening event De Mus, a night of music, literature, film, thought-provoking art and fun at a tiny theatre in downtown Amsterdam. Our friend Joost van Dongen was there that night showing off his Cello Fortress project (uhmazing), which he works on next to his full-time job. Respect. We had a great night, and I hope more people come to check out this phenomenon in the future (although it’s doubtful if they’ll fit in the theatre!)

The rest of the week I sketched some more Off-stage pages, played The Stanley Parable, Did some painting in the new Photoshop contender Mischief (which you can see below), resurrected my legendary character in DayZ, and over the weekend hung out with friends and saw Gravity (so good).