Tag: illustration

  • The oasis that is children’s books

    The oasis that is children’s books

    I’ve never been much of a book reader. I love the idea of books, and I wish I was into them the same way I wish I was a fine arts afficianado, but I am, after all, a man of the sequential and interactive arts.

    So whenever I visited a bookshop, I used to head straight to the graphic novel section, or maybe I’d wander the bestsellers table looking for a gem that I knew I would never find there. But now that I have kids, I’ve discovered the oasis that is children’s books.

    I’m not talking about Miffy or Clifford or GooseBumps or what have you, but the unexpected gems inbetween. For some reason, some of the best books I’ve read in years are hiding on these shelves.

    It starts with the covers. All the books on the aforementioned bestsellers table look the same to me – bland, abstract, boring. But here! The covers are sometimes exquisite and evocative. I mean, fuckin’ look at this:

    If anything is true of my own work, it’s that I like to present a vibe that you can just sort of immerse yourself in. I’m not one for epic, intricate stories, and I think that’s what draws me in with children’s books – it’s a short, ‘simple’ experience that may teach you something about life and leaves you with a new feeling.

    For my latest haul, I found my favorite ones so far.

    What are the best picture books you’ve read?

  • Week 66

    This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

    Last week was a bit disappointing. I did get the BlaFF storyline plotted out fully in Twine, which was great because it gave me an instant visual overview of which parts were too linear and which had too much going on at once. I added one location and everything feels better balanced now. The added bonus is that I now have an accurate count of all the clues you can collect during the game and where they are referenced. I was afraid I had planned for too many, but the total number came up short of the space I had reserved for it, so that’s good, I can pad some things out and add more info to find.

    twine

    But then, bad news. Indie Fund reviewed my submission and decided that it didn’t quite fit with what they were looking for in their portfolio. I hadn’t expected much but it was still disappointing. The next day I heard back from Double Fine too – they really liked the game, but with two guys manning their publishing department part-time and three projects on their hands already they didn’t have space on their docket, but it was still nice to hear. I’ve got a few more emails out, so we’ll see how that goes in the coming weeks.

    Mostly it shook me awake to the fact that the core game needs work. I’ve been caught up in polishing what I essentially made in one month, but it needs new features. I’ve just been afraid to break the whole thing open again. But it has to be done. I got some good tips from people that played the demo, some of which I had already thought of myself, so it’s time to put stuff like that in and make the game match up with the promise.

    The only problem is I don’t have much leeway to spend time on it right now. I’d love to, but life costs money, and making games is not exactly a quick return-of-investment. So I decided to pivot back to illustration for a while. I could do a Kickstarter for BlaFF, but setting that up would take me another month, and there’s no guarantee that it will work out, especially in the current sour climate in the games industry. I needed to step away from all that anxiety and get back to what I know I can do well: drawing. (I have more thoughts on this that I’ll put in a seperate blogpost.)

    But for now I’m good doing illustration. I got two emails recently for interesting and substantial projects. They’re both international, so it’s also a new challenge in figuring out how to process that in my administration. And if you’re reading this and have a nice assignment for me: I’m available for hire!

    next week: drawing drawing drawing.

  • Gotta get back in time

    Rewatched Back To The Future last weekend, still a fantastic movie. I had forgotten most of the specifics since watching it last. Then Huey Lewis and The News came on iTunes shuffle, and I had to open Photoshop and crank this one out.