Hedgeblog

Hedgeblog

The ramblings of illustrator and game developer Hedgefield

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  • Coyote remaster out now

    Coyote remaster out now

    Those of you who have followed along for years may remember that back in 2009, I created a small point-and-click Western moodpiece called Coyote. Recently I returned to it to port it to Unity, polish it up, and release it on Steam. What seemed like a simple remaster turned into a bit of a passion project that adds new graphics, voiceacting, expanded interaction possibilities, rewritten story, and even a whole new scene.

    All this to say I’m proud to present Coyote: A Wild West Vignette, now available on Steam and Itch!

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    June 18, 2024
  • 2023 review: a year in games

    2023 review: a year in games

    My Steam Review tells me I touched 122 GAMES IN 2023*, so to make sense of it all I’m breaking down my highlights of the year and seeing what they tell me about myself. And finally, we’ll look at what my contributions were to the field.

    (*Not all of these came out in 2023 but I played them in 2023)

    1. Top 10 games played
      1. Lords of the Fallen
      2. Mortal Shell
      3. Jedi Survivor
      4. Alan Wake 2
      5. Jusant
      6. Season
      7. Dordogne
      8. Psychonauts 2
      9. Hi-Fi Rush
      10. Guardians of the Galaxy
    2. Honorable mentions
      1. Luigi’s Mansion 3
      2. Dragonball Z Kakarot
      3. ECHO
      4. GYLT
      5. En Garde!
      6. Deliver Us Mars
      7. Fort Solis
      8. El Paso Elsewhere
      9. This Bed We Made
      10. Under The Waves
    3. Games worked on
      1. Project Art Thief
      2. Project Soulslike
      3. Archiving
      4. Remasters

    Let’s dive in:

    (more…)

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    January 2, 2024
  • A doxie morning

    A doxie morning

    I’m getting more into traditional art now that I’m working on a game about museums, so I felt compelled to do a still life of my view this morning. Laying in bed with my dogs, home alone, I was struck by the beautiful lighting and how it bounced across the room. I’m a massive lighting nerd when it comes to realtime graphics, so I can appreciate some excellent global illumination like this, but instead of putting my render engine to work to recreate it, I decided to paint it.

    It reminds me of one of my favorite paintings and certainly my favorite still life that I did, which is this one, of the backdoor in my parental home:

    Stool life

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    May 18, 2023
  • A fistful of flowers

    A fistful of flowers

    Finally found some time to draw! I was going to do a more realistic portrait, but when I sketched out the silhouette for this one I kinda liked the grungy impressionistic vibe, so I went with it.

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    May 18, 2023
  • Hedgefield Yearly Review 2022

    Hey there! In the Hedgefield Quarterly Review I look back at the work I did in the past three months, both as a diary for myself and a way to consistently update you on what I’m up to. I talk project details, achievements, and the highs and lows of self-employment. Come follow along!

    You can find older entries here.

    Better late than never! Last year really flew by, and it felt like it was all about one project, but looking back, I did quite a few thing, so it’s good that I’m writing this recap. Let’s dive in.

    (more…)

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    February 11, 2023
  • Wednesday huh

    Wednesday huh

    Testing out Affinity 2 for illustration – not bad! Also, I can’t possibly be the first to translate this tintin meme into Seinfeld, right?

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    November 21, 2022
  • Keep driving

    Keep driving

    I’ve been thinking about my drawing style again lately.

    I’ve had a fairly recognizable black and white ligne-claire style for a long time, and it’s still my go-to style when I sketch something out quickly. But for the longest time I wanted to get good at color. Dimme McWood taught me a lot about silhouettes and color harmonies, and the past few years I’ve been experimenting with it a lot more as you may have seen.

    I think it goes hand in hand with my gamedev skills improving, to where I can simulate the real world a lot more accurately. And so I’ve been doing that in my 2D work as well, getting more detailed and working with light and shadow a lot more. But that style, it doesn’t really feel like me yet. In particular, sometimes it looks like a photo at a glance. So I’m experimenting with ways to bring these two things back together, and in doing so, finding a sort of recognizable cohesion that binds my work together again.

    Today I feel like I got a step closer to that while working on this image. I started with color shapes, added detailed lighting but avoided blending it too much, kept the face details abstract, and at the very end added the outlines, and I like this a lot more than what I’ve been making lately. So I’m going to keep ‘driving down this road’!

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    July 7, 2022
  • How to add Steam cloud saves to your game

    When I released my fist Steam game, I wanted to add cloud save support, so you’d be able to pick up the game and continue playing on any platform. Googling for how-to guides only turned up forum posts from gamers talking about it from a user perspective, and most of the Steamworks guides I watched on Youtube glossed over this feature. Eventually I did find the cloud save section in the Steamworks documentation (shoulda looked at that first maybe, huh), but still, like most things about Steamworks, their explanation was a bit more complicated than I feel like it needs to be.

    So here’s how I did it:

    (more…)

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    April 26, 2022
  • Damsel in the dark

    Damsel in the dark

    I should take a week off more often I think, I’m well in the mood to draw again! I wanted to do a portrait painting exercise for capturing a likeness and rendering it realistically, without losing myself in too much blending and detail work. So I only used my default brush that I otherwise use for linework.

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    April 22, 2022
  • A quick sip

    A quick sip

    Dit weekend was ik in @paradisoadam voor @son.mieux. Eerste show weer sinds Het Grote Gedoe, en het was euforisch. Mensen gingen los, Camiel brak z’n voet, Tim Hofman stond erbij en keek ernaar, het was een hele happening. Maar ook Amsterdam lag er prachtig bij op deze lenteavond, en het herinnerde me weer aan alle mooie dingen die we de afgelopen jaren niet of nauwelijks hebben mogen beleven. Het was een lange droogte, hoog tijd om weer eens een slokje te nemen.

    Deze metafoor met dank aan Maud, die ergens halverwege de avond afdaalde in de gekleurde mist die op het podium hing om een drankje te pakken. De belichting was precies fantastisch, en dat zijn het soort momenten dat ik denk “tering dit zou een toffe illustratie zijn”. Helaas had ik geen camera paraat, dus heb ik getracht het vanuit geheugen te reproduceren.

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    April 18, 2022
  • Really basic coding tutorial for the new Unity Input System

    Really basic coding tutorial for the new Unity Input System

    I was really curious about Unity’s new input system. Abstracting player inputs from all different platforms and devices into a single actions set is really smart – I mean, I’ve been working like that for years thanks to the Rewired plugin, it’s great. So it’s exciting that Unity now has a native way to achieve the same. But the big difference is that while Rewired makes it stupidly easy, the new Input system (seemingly) does not. It CAN, but Unity’s documentation is bad at explaining this, and frankly so are most of the tutorials I’ve watched or read, which is why I’m writing this quick guide.

    For the purpose of this guide I’m going to assume you have some basic knowledge of the input system, like how to install it and create an Input Action asset. If not, this is one of the nicer tutorials I’ve seen so far to get up to speed (you’d only need to watch the first 6 minutes).

    (more…)

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    March 20, 2022
  • The House On Holland Hill out now on Steam!

    The House On Holland Hill out now on Steam!

    My first game release on Steam is now available!

    The House On Holland Hill is a 15-20 minute first-person narrative game in which you play a food delivery guy. Through a series of vignettes, you cross paths with the residents of a beautiful house on Holland Hill road, where you make frequent deliveries. In the wake of tragedy, something ominous looms behind their front door.

    (more…)

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    March 1, 2022
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