Week 119 – penultimate

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

Last week I drew more artwork for Yoast. It’s a change of pace from game development where you’re focused on one project and draw lots of assets for it, while here each blogpost is a little project and has a turnaround time of a few days, so there’s lots of small moments of completion and release, which is nice.

I also drew some assets for Embodied Games and made a few mockups for some new interface elements in Vrije Vogels, the Hubbub museum game. It should be appearing in the App Store in the coming months so I can finally show you what we’ve been working on.

Doing the work was hampered by the fact that I don’t yet have internet in our new apartment, so I went down to the restaurant around the corner to mooch off of their free wifi. Staying connected proved to be a real challenge though, and when it was finally stable and I was doing a pull from a Git repo my laptop crashed with a BSOD. Sigh. Getting a photoshop file from the Creative Cloud account I use at Yoast proved to be an equally cumbersome process. But eventually I got everything done.

Then came Moving Day at the end of the week. It took the better part of the day but we managed to squeeze everything into our new apartment. Incredible how much stuff we had amassed. Now one more week until the girlfriend is done with her job and we can start putting everything together again.

Next week: home improvement and the launch of the newsletter.

Week 118 – orchestrated chaos

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

As M-Day (moving day) draws nearer, it occupies more and more of my thoughtspace. I didn’t really accomplish much between working my last two days at my side job (hooray!) working two days at my new job, and cleaning the new apartment. We received the key on thursday and I slept there overnight. Going to work and especially coming back from work to this new place definitely feels good. All the shops are closeby, so it’s easy to grab whatever I need and forgot at home (which is a lot, turns out).

I completed my first illustration at my new job this week, which was published over here. Hooray!

As for the poll from last week, the results so far are unanimously telling me I should go for the newsletter idea, so I will. More on that soon.

Next week: Free birds, alien foods and wifi woes.

Week 44

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.

A tumultuous week! On monday I got to view an apartment in Utrecht with my girlfriend, and we decided to pull the trigger on it right that morning. So that means moving soon! A lot to think about, but aside from the inherent boon of being together I’ll also be closer to the dutch games industry hotspot.

On tuesday Bounden was released to much fanfare. It’s incredible that the game came together with no delays or major problems and became something really special. I’m glad to have been a part of it.

The rest of the week I worked on some freelance drawing assignments, posted about Black Feather Forest in a number of places, and dug up some unused Bounden concept art for fans to gawk at.

I also updated my portfolio, not so much in terms of new projects but mostly the infrastructure. I had “NEW!” ribbons on each fresh project, but those were still scattered across the various pages so it wasn’t real easy to see that stuff at a glimpse. So I added a rotating banners at the top, much like the iTunes Store. And in doing so I broke the lightbox for the images, so I replaced that with something much more lightweight, slick and fast. And you can link directly to certain projects now! I had put in those anchors long ago but they never worked until now. I figured it out!

And the week closed out with some bad news: Black Feather Forest was not selected for the competition I entered it into. With 60 entries I can totally understand the high-quality and cool games they selected to showcase Dutch gamedev (Bounden is in there! And hooray for Westerado), but it’s still disappointing that the outcome of those weeks of hard work amounts to “Sorry, good luck hey.” But I’ll keep working on it and responses for other places are positive, so that’s motivating.