Tag: steam

  • How to add Steam cloud saves to your game

    How to add Steam cloud saves to your game

    When I released my fist Steam game, I wanted to add cloud save support, so you’d be able to pick up the game and continue playing on any platform. Googling for how-to guides only turned up forum posts from gamers talking about it from a user perspective, and most of the Steamworks guides I watched on Youtube glossed over this feature. Eventually I did find the cloud save section in the Steamworks documentation (shoulda looked at that first maybe, huh), but still, like most things about Steamworks, their explanation was a bit more complicated than I feel like it needs to be.

    So here’s how I did it:

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  • The House On Holland Hill out now on Steam!

    The House On Holland Hill out now on Steam!

    My first game release on Steam is now available!

    The House On Holland Hill is a 15-20 minute first-person narrative game in which you play a food delivery guy. Through a series of vignettes, you cross paths with the residents of a beautiful house on Holland Hill road, where you make frequent deliveries. In the wake of tragedy, something ominous looms behind their front door.

    This project started as a gamejam game a couple of years ago. I had to cut some ideas to make that deadline, and afterwards it didn’t seem useful to keep tinkering away at this perfectly playable little game, so I carried on making new games. But the project stuck with me, and from what I hear, many of you felt the same. Fast-forward a few years, and I had learned a lot about Unity and game development in general, and when I replayed THOHH I felt a strong urge to give it some love. Alongside that, I also tackled a new frontier: releasing a game on Steam.

    Here are a number of highlights from the changelog:

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