Week 103 – Released a new game

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

Last week was hard. Not because I had a lot to do but because it was so damn warm. We measured the highest temperature and the hottest night so far in the history of this country – even though compared to places like Italy or Indonesia it’s not that big a deal. But it makes sitting down and doing this hard enough.

Regardless, I started the week off helping out at the warehouse of a friend. It ate up most of the day, and I liked it better than my side job, which by comparison is very monotone and boring. After that I had a Skype call with Hubbub to plan out the tasks we’d like to tackle in the last batch of work on the museum game.

On tuesday I decided that if I was going to start on a new game (which I will next week in De Torenkamer), I should really finish one of my open projects. Finishing Black Feather Forest was impossible, and the astronaut game was nothing more than a tech demo yet, so of course the choice was clear: Reconquista.

Reconquista had been in limbo for a few weeks because the last few tasks were too vague or I couldn’t decide on exactly how I wanted to tackle them, but I decided to just sit down and figure it out. In the end it was easier than I expected to fill in the blanks and deliver a game that felt fairly done. It had a good starting and ending point, and the stuff inbetween seemed bug-free and cool.

So! You can download the game off itch.io for free right now!

After that I mostly just surrendered to the heat and made a plan for my time in De Torenkamer next week. A plan that changed near the end of the week after the announcement of De Pont, an open call for game devs or filmmakers to make a short game/film set on the ferry that runs between Amsterdam Central Station and Amsterdam North. That could be a very interesting idea to run with.

I also played through Her Story, which is an incredible game and I finished it in one sitting. On saturday I went to a concert and on sunday I helped out my girlfriend sell her illustrations at a local market, while the Tour De France ravaged the very same city we were in.

Next week: gamedev in the Vondelpark in Amsterdam.

Week 58

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator.

Not a lot happened in week 57. I think we were mostly recovering from the weird badness the week before. Waking up to a twitter stream filled with #welovegamedevs tweets was very nice. I set up a Patreon and sent out some emails for research and new business opportunities, but other than that it wasn’t super productive.

On Saturday Swordfish and Friend, a record store and art shop started by some friends of mine, opened its doors in downtown Utrecht. My girlfriend has some of her paintings up for sale there, I am super proud.

Last week I was a bit of a mix of all kinds of things. I redesigned the menus in Black Feather Forest, upgraded Adventure Creator to version 1.38 and dealt with the bugs resulting from that, wrote a bit about a very old adventure game I used to work on, set up an itch.io storefront and uploaded 15 Minutes to it, got some Kickstarter advice from Sam Farmer and continued to get worked up over #GamerGate.

On saturday I spent all day in town with my girlfriend, away from the internet. That was very nice.

Next week: a high-profile business offer!?