This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.
It’s been a pretty productive week, finished up my to-do list for the webgame I’ve been making assets for, did some logo design and mockups for two other projects, and spent thursday working at Game Oven again on Bounden. We looked at some new interface shapes and button layouts for various menus, and managed to push a Testflight build out the door so I can finally check it out on my own phone, which is quite useful when I’m designing at home.
I did some writing on friday based on a dream I had the day before, and the satisfaction I got from it was quite intense in comparison to the bigger tasks I’ve been doing the past few weeks. I forget what an instant high writing a short story can give you. It was a welcome feeling.
Your ‘job’ as an independant creator doesn’t just stop at doing the work and nmanaging your clients and finances, you also have to manage yourself and your own contentment in doing the work in the first place. It’s an aspect that often gets overlooked, and I read some good articles about it this week that made me realise again that we as humans are inclined to focus on everything that can be improved and all the uncertainty we face, and with that forget all the good parts.
http://www.artfulgamer.com/the-albatross-of-incompletion/
http://www.gamasutra.com/blogs/JamieFristrom/20131212/206951/How_To_Be_A_Happy_Indie_Game_Developer.php
It’s good sometimes to stop and take a moment to appreciate all that you have, even if it is an uncertain whirlwind. Getting up early to go to the office on thursday through the cold and the dark was one of those moments for me. Check out those articles, they’re a good read.