This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.
At the start of this week I had a dream that I ran into an older woman working for a newspaper that had just lost their cartoonist, and I managed to entice her into paying me good money for two cartoons a month. That was a harsh dream to wake up from, ha.
On monday I worked on the pitch document to accompany the demo of my game. Writing everything down properly and readable for others made things a lot clearer for me too. And it spawned a few new ideas at the same time. I also received some great feedback from Niels ‘t Hooft that made the story stronger with a few small tweaks.
The rest of the week was basically polish, adding in some low priority things and fixing bugs. It’s funny how no matter if it’s a 3-year projects or a four-week sprint, the ‘last 20% drag’ always occurs, where you slow down on doing the last few minor things.
When I sat across from Niels in a cafe four weeks ago and said “I want to have a demo ready by the 15th”, I had no idea if I was going to make that deadline. That thursday at noon, I proudly submitted my application. Time to sit back and twiddle my thumbs.
So I can finally say that for the past month, I have been working on a game called Black Feather Forest. I’ll talk more about that in a following blog post.
On friday I did some more painting in Mischief, and otherwise mostly decompressed from my gamedev sprint. On saturday I celebrated my birthday by petting some monkeys with my girlfriend.