This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independent creative.
Last week the heat had me beat a little bit, but I came back and did some animation for the opening of my game.
This is the title card shot after the intro cinematic. I painted it on tuesday and animated it with all kinds of parallax effects on wednesday. A classic case of ‘make a plan before you do something’, because after I had finished making it in After Effects, it turns out Unity Free cannot play video files (without excessive hacking or plugins). But it was fun to do so I guess time wasn’t completely wasted. I’ll redo it in-engine this week, which should only take a fraction of the time.
Inbetween on wednesday I jumped through the final hoops to hand off my old apartment, so now that chapter is closed. And thank heavens, all the stuff I had to arrange around that ‘project’ ended up tripling my phone bill this month. Let’s hope the next person enjoys it as much as I did.
In the meantime I also continued my research into the background of the BFF narrative. Even though the story is completely fictional I still want to accurately represent the cultural and societal factors are that could lead to such events taking place. So I’ve read what is known as ‘the Forsaken Report’, in which the Commission of Inquiry describes real cases in great detail, which has been a fascinating read. I’ve also reached out to some community members and CBC reporters in Prince George, Prince Rupert, and Vancouver, and a cultural expert studying the Northwest to learn more about the heritage of the Haida people.
At the end of the week I stayed at my parent’s house for two days (came to see them, stayed for the wifi ha), and got to spend some time sitting next to my dad at the kitchen table while we both drew. Check out his facebook page with space age art over here.