Week 99 – clients coming out of the woodwork

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

Last week started off with a promising meeting with Sytze Schalk, a writer/designer who is working on a grant application for a multi-year transmedia experience including theatre, graphic novels and games. He was looking for someone to develop his adventure game idea and ended up on my portfolio, so we met to discuss ideas and possibilities and decided to go ahead with the application together. He wrote it during the week and I checked it from a game designer point of view. We’re submitting it today.

Besides that I kept working on Home Rule for Hubbub, filling in the various placeholders with final artwork. It was a lot to slog through and it went slower than I anticipated, but the game is starting to look really good. On friday I was in the Hubbub studio to work on some things, but man it was hot. I hope we don’t get a tropical summer like that or productivity is going to suffer.

Halfway through the week I also got a call from Hoog+Diep, for whom I did some artwork a while back. They had a new project that needed some illustrations. And a friend of mine wanted to schedule a meeting about some artwork for her new project, so all of a sudden assignments are coming in from all over the place. The question will be which ones actually end up going through, but I feel a lot better about the next few months now.

Inbetween all that I spent a morning writing out the rest of the storyline for Offstage chapter 2, and I hope to start drawing it in a few weeks time.

Over the weekend I enjoyed the sunny weather, meeting family and friends, and some Witcher 3.

Next week: finishing up the third Home Rule sprint and more gamedev.

Leave a Reply