Week 26

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

I had hoped my sickness to be vanquished by monday morning, and it seemed so for an instant, but a second wave crashed into me by tuesday so I didn’t really get anything done until thursday, when I managed to drag myself to Utrecht to meet up with Niels ‘t Hooft to talk about games and our next steps in the Ninja Gimmick Girl 2.0 process. So no Off-stage this week either, sadly.

When I had recovered from that outing the next day, I did some final UI polish on a project I hope to wrap up by the end of the month. Most of this week will be spent on that project too, now that I feel alright again. I also got an offer to design a logo for someone I had previously worked with. It made me realize that the word-of-mouth thing is actually a real thing and I felt glad to see a satisfied customer return.

I also did some beta-testing for Paladin Studios’ new game, which is looking hot, and I spent the rest of the weekend with friends.

Week 25

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

2014! Time to start things up again.

Last week I drew a new Off-stage page, one that was half done when I took a christmas break but which honestly read like shit then, I didn’t like it. Now I came back to it fresh and found the missing piece that made it a nice rounded out page. Chapter two will be complete soon and then I think I’m going to take a break from it and plan a whole chapter in advance, writing a chunk a week is just not great for an ongoing story.

Between wrapping that up, my work for Bounden tapering off and closing out another project this month I have plenty of time coming up to devote to two things: a second pass at the ideas I worked up with Niels ‘t Hooft for his upcoming iPad novel Ninja Gimmick Girl, and diving into Adventure Creator for my own game.


Classic Jake and Toby, IN SPAAAACE (placeholder dudes). The scene is actually all 3D, textured planes with navmesh and collision

My meddling with Unity so far was all well and good but I was still a bit in over my head when it came to building things like a dialogue system (I hate the Unity GUI system, it’s bonkers) or competent 2D pathfinding. But Adventure Creator is basically all the features I already know how to use from another engine I used to use and love (because the maker did too), so jesus I was over the moon. Now I can start making the sort of game I want right away.

On wednesday I had an extremely productive day working on Ninja Gimmick Girl, and then I got VIOLENTLY ill. Just like that. I could tell you platitudes like ‘life can always intrude’ and ‘be prepared for anything’ but mostly being sick just fucking sucks. So better just submit and get it over with.