Week 26

This is a weekly recap of the goings-on in my professional life – to keep track of what I’m doing and to give you a peek at what it’s like being an independant creative.

I had hoped my sickness to be vanquished by monday morning, and it seemed so for an instant, but a second wave crashed into me by tuesday so I didn’t really get anything done until thursday, when I managed to drag myself to Utrecht to meet up with Niels ‘t Hooft to talk about games and our next steps in the Ninja Gimmick Girl 2.0 process. So no Off-stage this week either, sadly.

When I had recovered from that outing the next day, I did some final UI polish on a project I hope to wrap up by the end of the month. Most of this week will be spent on that project too, now that I feel alright again. I also got an offer to design a logo for someone I had previously worked with. It made me realize that the word-of-mouth thing is actually a real thing and I felt glad to see a satisfied customer return.

I also did some beta-testing for Paladin Studios’ new game, which is looking hot, and I spent the rest of the weekend with friends.

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