Week 105 & 106 – Downtime, wireframing and job prospecting

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

Week 105 was mostly used to decompress after my adventure in De Torenkamer (see the week 104 blog). I caught up on sleep, saw my family, wrote some words, updated my portfolio and then re-aquainted myself with The Witcher 3.

On thursday I met up with Niels ‘t Hooft and Saskia Freeke to discuss the next steps in Niels’ Geometry Girl / Hybrid Writer’s Toolkit project. The day after that I did something completely different and went into an abandoned hospital with some street art friends. I’m glad I went along; you see this kind of thing a lot in games and other stories, but to do it yourself is an exciting experience.

Last week was more of the same. On Monday Niels stopped by to catch up and talk through the Geometry Girl wireframes. During the week I made a prototype with the Marvel app, and built the same thing in Invision to compare (Marvel still came out on top for me even though Invision has a bunch more cool features). It’s a great way to get a feel for your (app) design on the target device really quickly.

I also started slowly looking around for a new job, something with more hours as my current side job, and where I’m actually doing something with my creative skills and mental capacity. So if you or someone you know could use a great 2D artist/animator/designer/writer/developer, I’m over here.

Week two

While trying to fight against the heat to get stuff done, this week just flew by.

At the start of the week controversy around Phil Fish and David Vonderhaar caught my attention. We’ve seen disturbingly often before, but instead of writing it off as “oh well, that’s the internet!” more people are starting to report on it and get in on the discussion. This is a good development for an awful phenomenon.

Around the same time Jenn Frank decided to host a Boob Jam to finally make some games that adress the shadow side of being a busty videogame heroine – the horror of shopping for bras, back pains, objectification. It’s a great idea and it really made me stop and think about how I portray women in my creative works and take these things under consideration when writing female characters.
No ideas for the Boob Jam yet though.

Progress on Off-stage has been steady but slow. Drawing full pages takes forever. I don’t know if it’s the heat or if I am not yet honed enough with this style to do it under two hours. Hopefully after next week I will be able to start posting them regularly.

On Saturday I went to the opening of gallery Pepper in Rotterdam. A friend of mine did a mural there so we went to check it out. I met some cool new art people to chat with about freelancing and illustration, something I was jonesin’ for. I feel like I have so much to learn.
Sitting in the park the next day I was thankful, despite the whirlpool of uncertainty, for having the time now to sit and think about these things and figure out what really drives me as an artist.

Oh, also updated a wordpress installation somewhere along the way. Nothing broke. There was much rejoicing.