Week 105 & 106 – Downtime, wireframing and job prospecting

This is a weekly recap of what has been going on in my professional life. It’s to keep track of what I’m up to and to give you a peek at what it’s like being an independent creator. For illustrated depictions of these events, visit my daily comics page.

Week 105 was mostly used to decompress after my adventure in De Torenkamer (see the week 104 blog). I caught up on sleep, saw my family, wrote some words, updated my portfolio and then re-aquainted myself with The Witcher 3.

On thursday I met up with Niels ‘t Hooft and Saskia Freeke to discuss the next steps in Niels’ Geometry Girl / Hybrid Writer’s Toolkit project. The day after that I did something completely different and went into an abandoned hospital with some street art friends. I’m glad I went along; you see this kind of thing a lot in games and other stories, but to do it yourself is an exciting experience.

Last week was more of the same. On Monday Niels stopped by to catch up and talk through the Geometry Girl wireframes. During the week I made a prototype with the Marvel app, and built the same thing in Invision to compare (Marvel still came out on top for me even though Invision has a bunch more cool features). It’s a great way to get a feel for your (app) design on the target device really quickly.

I also started slowly looking around for a new job, something with more hours as my current side job, and where I’m actually doing something with my creative skills and mental capacity. So if you or someone you know could use a great 2D artist/animator/designer/writer/developer, I’m over here.

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