Hey there! Last time I told you about my new game Project Art Thief, and shared some work in progress shots from the prototype. Since then, I’ve been working with a 3D artist to replace some of the grey boxes with more pleasant things to look at. It’s by no means finished, but I’m pleased to present the main character: Robin “Birdie” Van Rijn!

I don’t think I’ve ever spent so much time designing a character for one of my own games, but I wanted this one to be just right, and it was important to document it in great detail because the 2D design had to be interpreted by a 3D artist.



Birdie’s 3D model was made by Renske Peeters Weem, I painted the texture, and I’m very pleased with the result. It’s great to see her in motion, running and sneaking around the level, but more about that next time.
In the meantime I’m working more on the guard AI, level design, and the narrative together with my writing intern Lauren (not to be confused with Laura, who is an art historian friend curating an exhibit for the demo level).
Lots of exciting things, but lots to do still, too!
In other news
Which brings me to this next part, because progress is slow, but that has a very nice reason: we became parents in September! Our boy Lucas is doing very well, but also demands a lot of attention, so in a way I’m working on two big projects right now!

That’s all for this one, folks. Speak to you soon.
~Tim


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