This week is Remake Jam on itch.io, which brought me back to my first (finished) game project, Coyote. I’ve been wanting to make a sequel to that for ages, but I’ve got enough games I need to finish first. But in the context of this jam, I thought it might be fun to rebuild the original in Unity, using everything I’ve learned since 2011. I’m not sure I can pull it off in one week, but it’s already been fun to rebuild the town in 3D (using this great asset store package) and recreating the intro. I’m excited to work on this further.
Talking to indie devs, the topic of backing up game projects often comes up. I’m a fan of GIT, but it’s still pretty difficult to explain, so I thought I’d write a GITting started guide (sorry). This isn’t by any means the way to do it, it’s just what I’ve found to work best for me. The guide got pretty long, but it’s good knowledge!
STEP 0: …What the hell is GIT?
I realized recently that I have a fascination for the ocean.
It felt like it came out of nowhere, but when I traced it back, it was surprised to find that it’s been something in the back of my mind for a very long time. Check this out:
I was looking at these excellent Steven Universe backgrounds when I remembered a project I was working on a few years ago that I did some background sketches for. They show a school campus with Bauhaus and Fin De Ciecle influences in its architecture.
There’s something really cool about designing a location for games or animation. It’s different from static shots, you have to think about camera movement and making sure all the interactive things are visible at a good angle. My favorite thing is to account for the camera perspective changing when it pans around, so it seems a little more 3D than it is.
A quick portrait of a photographer I admire.