Announcing The Last Voyage Of The Orlova

Today I’d like you to meet my next game, The Last Voyage Of The Orlova.

Orlova, for short, is a 2D sidescrolling exploration game about an Irish lighthouse keeper that comes across the ghost ship Lyubov Orlova. The MV Lyubov Orlova is a real (decommissioned) cruiseship that was lost in a storm in 2013, when it was being towed to a scrap yard. Since then, nobody has succesfully rediscovered the ship. In 2014 its radio blipped off the coast of the UK/Ireland, and later disappeared again. This game is an exploration of what could have happened if someone on the coast encountered the ship during that time.

In the game you control the lighthouse keeper as he discovers the ship off the coast of his island, and goes to explore it. Ultimately, he wants to get the ship away from the coast and from the shipping lanes he oversees with his lighthouse. Armed with a map and an axe, you can walk up and down all the decks of the ship in search of clues about the history of this ship. On the way you will encounter obstacles that need to be overcome, such as barricades to be chopped down, flooded compartments, and droves of rats blocking your progress.

The game will come out for PC/Mac/Linux somewhere this year. More info coming soon.

Comments

  1. […] can read the details about the game here. The week was organised by dutch late-night radio show Opium op 4, which lets a creator use their […]

  2. […] it got me wanting to work on all these projects at once! I’d better continue working on Orlova […]

  3. […] people asked me how I’m doing the water reflections in Last Voyage Of The Orlova, so here’s a quick look at my water […]

  4. Jason Mueller Avatar
    Jason Mueller

    Are you planning on continuing this game, or are you done with it?

    1. Hedgefield Avatar

      Hey Jason, yes I intend to develop this game further. It’s slow-going with other projects demanding my attention, but it’s still in the making!

      1. Jason Avatar
        Jason

        Good to know. I would like to see where you go with the story.

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